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python实现flappy bird小游戏

本文实例为大家分享了python实现flappy bird游戏的具体代码,供大家参考,具体内容如下

flappygamemain.py

# -*- coding: utf-8 -*-
from __future__ import unicode_literals
"""
Created on Dec 25 2016
@author: LINJUNJI 
@mail: ljj6@mail2.sysu.edu.cn 
"""
import pygame
from sys import exit
import random
from pygame.locals import *
from pygame.font import * 
from gamerole import *
import os
import datetime
import numpy as np
import operator

#图片路径信息
BackGround_image_path1='./sources/background/day.png'  #背景图片
BackGround_image_path2='./sources/background/night.png'

GetStart_image_path='./sources/guide/day/down.png'  #开始界面
GameOver_image_path='./sources/other/gameover.png'
Restart_image_path='./sources/other/restart.png'

Grade_blackball_path='./sources/other/grade_blackball.png'
white_gold_Medal_image_path='./sources/medal/white_gold_medal.png' #奖牌图片
gold_image_path='./sources/medal/gold_medal.png'
silver_medal_image_path='./sources/medal/silver_medal.png'
bronze_medal_image_path='./sources/medal/bronze_medal.png'

Ground_image_path='./sources/background/ground.png'  #地面图片

pilar_image_up_path='./sources/pilar/up.png'  #柱子图片
pilar_image_down_path='./sources/pilar/down.png'
Bird_image1_path='./sources/bird/up.png'   #小鸟图片
Bird_image2_path='./sources/bird/med.png'
Bird_image3_path='./sources/bird/down.png'

#游戏窗体设置
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('falppy_bird') 

#图片载入 
background_day=pygame.image.load(BackGround_image_path1)
background_night=pygame.image.load(BackGround_image_path2)
ground=pygame.image.load(Ground_image_path)
pilar_image_up=pygame.image.load(pilar_image_up_path)
pilar_image_down=pygame.image.load(pilar_image_down_path)
get_start_image=pygame.image.load(GetStart_image_path)
gameover_image=pygame.image.load(GameOver_image_path)
medal_blackball_image=pygame.image.load(Grade_blackball_path)
restart_image=pygame.image.load(Restart_image_path)

bird_images=[]
bird_image_up=pygame.image.load(Bird_image1_path)
bird_image_med=pygame.image.load(Bird_image2_path)
bird_image_down=pygame.image.load(Bird_image3_path)
bird_images.append(bird_image_up)
bird_images.append(bird_image_med)
bird_images.append(bird_image_down)

medal_images=[]
medal1=pygame.image.load(white_gold_Medal_image_path)
medal2=pygame.image.load(gold_image_path)
medal3=pygame.image.load(silver_medal_image_path)
medal4=pygame.image.load(bronze_medal_image_path)
medal_images.append(medal1)
medal_images.append(medal2)
medal_images.append(medal3)
medal_images.append(medal4)

#新建小鸟
bird_pos=[190,190] #小鸟初始位置
mybird=Bird(bird_images,bird_pos)

#柱子集合
pilar_set = pygame.sprite.Group()

#运行参数设置
pilar_frequency=0 #柱子更新参数
bird_frequency=0 #小鸟飞行频率
clock = pygame.time.Clock()
running=False
score=0
flag=1

def collide_circle(pilar, mybird): #碰撞检测函数
 if mybird.rect.right > pilar.pilar1_rect.left and mybird.rect.left < pilar.pilar1_rect.right:
 if (mybird.rect.top >pilar.pilar1_rect.bottom and mybird.rect.bottom <pilar.pilar2_rect.top):
  return False
 else:
  return True
 else:
 if mybird.rect.bottom > 400:
  return True
 else:
  return False
 
def get_history_record(score): #获取记录的得分
 record=[]
 index =0
 if os.path.isfile("record.txt"): #存在:获取记录到的内容 
 f=open("record.txt")
 line=f.readline()
 line=f.readline()
 while line !="":
  record.append([int(line.strip().split(",")[0]),line.strip().split(",")[1]])
  line=f.readline()
 f.close()
 record.append([score,str(datetime.datetime.now())])
 record.sort(key=operator.itemgetter(0),reverse=True)
 print record
 while len(record)>10:
 record.pop()
 file_writer = open("record.txt", 'w')
 file_writer.writelines("time"+","+"grade"+"\n")
 for i in range(len(record)):
 file_writer.writelines(str(record[i][0])+","+str(record[i][1])+"\n")
 if int(record[i][0]) == int(score):
  index=i
 file_writer.close()
 if index >3:
 index=3
 return record[0][0],index
 
 
while not running:
 clock.tick(60) 
 screen.fill(0)
 screen.blit(get_start_image, (0, 0)) 
 pygame.display.update()
 x, y=pygame.mouse.get_pos() 
 for event in pygame.event.get():
 if event.type ==pygame.QUIT:
  pygame.quit()
  exit()
 elif event.type == pygame.MOUSEBUTTONDOWN:
  if y<380 and y>300 and x>180 and x <210:
  running=True
 
while True:
 clock.tick(60) 
 pilar_frequency +=1 
 #生成柱子
 if pilar_frequency %100==0:
 pilar_pos=[384,random.randint(130, 250)]
 new_pilar=Pilar(pilar_image_up, pilar_image_down, pilar_pos)
 pilar_set.add(new_pilar) 
 if pilar_frequency >=1000:
 pilar_frequency=0 
 flag=(-1)*flag 
 #移动柱子
 for pilar in pilar_set:
 pilar.move()
 if collide_circle(pilar, mybird): #碰撞检测代码
  mybird.is_hit=True 
  for pilar in pilar_set:
  pilar.stop()
 if pilar.pilar1_rect.right <0:
  pilar_set.remove(pilar) 
 #小鸟降落
 mybird.SelfMoveDown() 
 # 绘制背景
 screen.fill(0)
 
 if flag==1:
 screen.blit(background_day, (0, 0)) 
 else:
 screen.blit(background_night, (0, 0))
 #绘制柱子
 for pilar in pilar_set:
 screen.blit(pilar.pilar1_image,pilar.pilar1_rect)
 screen.blit(pilar.pilar2_image,pilar.pilar2_rect)
 #绘制地面 
 screen.blit(ground,(0,384))
 #绘制玩家小鸟
 bird_frequency +=1 
 if not mybird.is_hit: #未发生碰撞
 score +=10
 screen.blit(mybird.image[mybird.image_index],mybird.rect)
 mybird.image_index=bird_frequency % 3 
 else: #发生碰撞
 running=False 
 mybird.SelfDiedDown()
 screen.blit(mybird.image[0],mybird.rect)
 has_log=False
 while not running and mybird.is_downtoground: #画面切换到结束界面  
  screen.blit(gameover_image,(64,30))
  screen.blit(medal_blackball_image,(42,100))
  screen.blit(restart_image,(122,270))
  if not has_log:   
  bestscore,index=get_history_record(score/100) #获取历史记录情况
  print score/100
  print bestscore,index
  has_log=True
  screen.blit(medal_images[index],(75,160)) #要读取之前保存的信息,
  x, y=pygame.mouse.get_pos() 
  
  #目前得分
  score_font = pygame.font.Font(None, 36)
  score_text = score_font.render(str(score/100), True, (255,255,255))
  text_rect = score_text.get_rect()
  text_rect.midtop = [290, 145]
  screen.blit(score_text, text_rect)
  #历史最佳得分
  score_font = pygame.font.Font(None, 36)
  score_text = score_font.render(str(bestscore), True, (255,255,255))
  text_rect = score_text.get_rect()
  text_rect.midtop = [290,200]
  screen.blit(score_text, text_rect)
  
  for event in pygame.event.get():
  if event.type ==pygame.QUIT:
   pygame.quit()
   exit()
  elif event.type == pygame.MOUSEBUTTONDOWN:
   if y<360 and y>280 and x>150 and x <240: #重新开始
   pilar_set = pygame.sprite.Group()
   mybird=Bird(bird_images,bird_pos)
   score=0
   running=True
  pygame.display.update()  
 
 # 绘制得分 
 score_font = pygame.font.Font(None, 36)
 score_text = score_font.render(str(score/100), True, (255,255,255))
 text_rect = score_text.get_rect()
 text_rect.midtop = [185, 30]
 screen.blit(score_text, text_rect)

 #屏幕更新
 pygame.display.update()
 #绘制按键执行代码
 key_pressed=pygame.key.get_pressed()
 if not mybird.is_hit:
 if key_pressed[K_w] or key_pressed[K_UP]:
  mybird.moveUp()
 if key_pressed[K_s] or key_pressed[K_DOWN]:
  mybird.moveDown()
 
 for event in pygame.event.get():
 if event.type ==pygame.QUIT:
  pygame.quit()
  exit()

gamerole.py

# -*- coding: utf-8 -*-
from __future__ import unicode_literals
"""
Created on Thu Dec 25 2016
@author: LINJUNJI 
@mail: ljj6@mail2.sysu.edu.cn 
"""

import pygame
import random

SCREEN_WIDTH =384
SCREEN_HEIGHT=448
INTERVEL=120  #两个障碍之间的间隔
UP_LIMIT=60
DOWN_LIMIT=360

#小鸟类
class Bird(pygame.sprite.Sprite):
 def __init__(self,bird_imgs,init_pos):
 pygame.sprite.Sprite.__init__(self)
 self.image=bird_imgs
 self.rect=self.image[0].get_rect()
 self.rect.midbottom=init_pos
 self.up_speed = 5
 self.down_speed=2
 self.selfdown_speed=2
 self.image_index=0  #图片索引参数,控制小鸟飞行姿态变化
 self.is_hit=False 
 self.is_downtoground=False
 
 def SelfMoveDown(self):
 self.rect.top += self.selfdown_speed
 
 def SelfDiedDown(self):
 self.up_speed = 0
 self.down_speed=0
 self.rect.bottom +=self.selfdown_speed*2
 if self.rect.bottom >=400:
  self.rect.bottom =400
  self.is_downtoground=True
 
 def moveUp(self):
 if self.rect.top<=0:
  self.rect.top=0
 else:
  self.rect.top -=self.up_speed
  
 def moveDown(self):
 if self.rect.top>=SCREEN_HEIGHT-self.rect.height:
  self.rect.top = SCREEN_HEIGHT-self.rect.height
 else:
  self.rect.top += self.down_speed
 ''' 
 def moveLeft(self):
 if self.rect.left <= 0:
  self.rect.left = 0
 else:
  self.rect.left -= self.speed

 def moveRight(self):
 if self.rect.left >= SCREEN_WIDTH - self.rect.width:
  self.rect.left = SCREEN_WIDTH - self.rect.width
 else:
  self.rect.left += self.speed
 '''
#柱子类
class Pilar(pygame.sprite.Sprite):
 def __init__(self,pilar_image_up,pilar_image_down,init_pos):
 pygame.sprite.Sprite.__init__(self)
 self.pilar1_image=pilar_image_up
 self.pilar2_image=pilar_image_down
 self.pilar1_rect=self.pilar1_image.get_rect()
 self.pilar2_rect=self.pilar2_image.get_rect()
 self.pilar1_rect.bottomleft=init_pos
 self.pilar2_rect.topleft=[init_pos[0],init_pos[1]+INTERVEL]
 self.horizontal_speed=2 #柱子平移的速度
 self.vertical_speed=0.3 #柱子上下移动的速度
 self.direction=random.randint(0,1) #柱子上下移动的方向
 
 def move(self):
 self.pilar1_rect.left -=self.horizontal_speed #柱子左右移动
 self.pilar2_rect.left -=self.horizontal_speed
 if self.direction == 1:    #控制柱子上下移动
  self.pilar1_rect.bottom +=self.vertical_speed 
  self.pilar2_rect.top +=self.vertical_speed
  if self.pilar2_rect.top > DOWN_LIMIT:
  self.direction=0
 else:
  self.pilar1_rect.bottom -=self.vertical_speed 
  self.pilar2_rect.top -=self.vertical_speed
  if self.pilar1_rect.bottom < UP_LIMIT:
  self.direction=1
 def stop(self):
 self.horizontal_speed=0
 self.vertical_speed=0

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