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原生js+css调节音量滑块

本文实例为大家分享了js调节音量滑块的具体代码,供大家参考,具体内容如下

效果

原生js+css调节音量滑块

html部分

<body>
<div class="all">
<p>当前位置0%</p>
<div class="bar">
<div class="box"></div>
</div>
</div>
</body>

css部分

<style>
.all {
width: 500px;
height: 80px;
margin: 100px auto;
position: relative;
}

.bar {
width: 500px;
height: 20px;
border-radius: 10px;
background: #aaa;
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: auto;
cursor: pointer;
}

.box {
width: 30px;
height: 30px;
background: #000;
position: absolute;
bottom: 0;
top: 0;
margin: auto 0;
border-radius: 50%;
cursor: pointer;
transition: left 0.1s linear 0s;
}
</style>

js逻辑

<script>
var box = document.getElementsByClassName('box')[0]
var bar = document.getElementsByClassName('bar')[0]
var all = document.getElementsByClassName('all')[0]
var p = document.getElementsByTagName('p')[0]
var cha = bar.offsetWidth - box.offsetWidth
box.onmousedown = function (ev) {
let boxL = box.offsetLeft
let e = ev || window.event //兼容性
let mouseX = e.clientX //鼠标按下的位置
window.onmousemove = function (ev) {
let e = ev || window.event
let moveL = e.clientX - mouseX //鼠标移动的距离
let newL = boxL + moveL //left值
// 判断最大值和最小值
if (newL < 0) {
newL = 0
}
if (newL >= cha) {
newL = cha
}
// 改变left值
box.style.left = newL + 'px'
// 计算比例
let bili = newL / cha * 100
p.innerHTML = '当前位置' + Math.ceil(bili) + '%'
return false //取消默认事件
}
window.onmouseup = function () {
window.onmousemove = false //解绑移动事件
return false
}
return false
};
// 点击音量条
bar.onclick = function (ev) {
let left = ev.clientX - all.offsetLeft - box.offsetWidth / 2
if (left < 0) {
left = 0
}
if (left >= cha) {
left = cha
}
box.style.left = left + 'px'
let bili = left / cha * 100
p.innerHTML = '当前位置' + Math.ceil(bili) + '%'
console.log(left)
return false
}
</script>

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。