菜鸟学习之路
//L6zt github
自己 在造组件轮子,也就是瞎搞。
自己写了个slider组件,想加个气泡提示。为了复用和省事特此写了个指令来解决。
预览地址
项目地址 github 我叫给它胡博
效果图片
我对指令的理解: 前不久看过 一部分vnode实现源码,奈何资质有限...看不懂。
vnode的生命周期-----> 生成前、生成后、生成真正dom、更新 vnode、更新dom 、 销毁。
而Vue的指令则是依赖于vnode 的生命周期, 无非也是有以上类似的钩子。
代码效果
指令挂A元素上,默认生成一个气泡容器B插入到 body 里面,B 会获取 元素 A 的位置信息 和 自己的
大小信息,经过 一些列的运算,B 元素会定位到 A 的 中间 上 位置。 当鼠标放到 A 上 B 就会显示出来,离开就会消失。
以下代码
气泡指令
import { on , off , once, contains, elemOffset, position, addClass, removeClass } from '../utils/dom'; import Vue from 'vue' const global = window; const doc = global.document; const top = 15; export default { name : 'jc-tips' , bind (el , binding , vnode) { // 确定el 已经在页面里 为了获取el 位置信信 Vue.nextTick(() => { const { context } = vnode; const { expression } = binding; // 气泡元素根结点 const fWarpElm = doc.createElement('div'); // handleFn 气泡里的子元素(自定义) const handleFn = binding.expression && context[expression] || (() => ''); const createElm = handleFn(); fWarpElm.className = 'hide jc-tips-warp'; fWarpElm.appendChild(createElm); doc.body.appendChild(fWarpElm); // 给el 绑定元素待其他操作用 el._tipElm = fWarpElm; el._createElm = createElm; // 鼠标放上去的 回调函数 el._tip_hover_fn = function(e) { // 删除节点函数 removeClass(fWarpElm, 'hide'); fWarpElm.style.opacity = 0; // 不加延迟 fWarpElm的大小信息 (元素大小是 0 0)---> 删除 class 不是立即渲染 setTimeout(() => { const offset = elemOffset(fWarpElm); const location = position(el); fWarpElm.style.cssText = `left: ${location.left - offset.width / 2}px; top: ${location.top - top - offset.height}px;`; fWarpElm.style.opacity = 1; }, 16); }; //鼠标离开 元素 隐藏 气泡 const handleLeave = function (e) { fWarpElm.style.opacity = 0; // transitionEnd 不太好应该加入兼容 once({ el, type: 'transitionEnd', fn: function() { console.log('hide'); addClass(fWarpElm, 'hide'); } }) }; el._tip_leave_fn = handleLeave; // 解决 slider 移动结束 提示不消失 el._tip_mouse_up_fn = function (e) { const target = e.target; console.log(target); if (!contains(fWarpElm, target) && el !== target) { handleLeave(e) } }; on({ el, type: 'mouseenter', fn: el._tip_hover_fn }); on({ el, type: 'mouseleave', fn: el._tip_leave_fn }); on({ el: doc.body, type: 'mouseup', fn: el._tip_mouse_up_fn }) }); } , // 气泡的数据变化 依赖于 context[expression] 返回的值 componentUpdated(el , binding , vnode) { const { context } = vnode; const { expression } = binding; const handleFn = expression && context[expression] || (() => ''); Vue.nextTick( () => { const createNode = handleFn(); const fWarpElm = el._tipElm; if (fWarpElm) { fWarpElm.replaceChild(createNode, el._createElm); el._createElm = createNode; const offset = elemOffset(fWarpElm); const location = position(el); fWarpElm.style.cssText = `left: ${location.left - offset.width / 2}px; top: ${location.top - top - offset.height}px;`; } }) }, // 删除 事件 unbind (el , bind , vnode) { off({ el: dov.body, type: 'mouseup', fn: el._tip_mouse_up_fn }); el = null; } }
slider 组件
<template> <div class="jc-slider-cmp"> <section class="slider-active-bg" :style="{width: `${left}px`}" > </section> <i class="jc-slider-dot" :style="{left: `${left}px`}" ref="dot" @mousedown="moveStart" v-jc-tips="createNode" > </i> </div> </template> <script> import {elemOffset, on, off, once} from "../../utils/dom"; const global = window; const doc = global.document; export default { props: { step: { type: [Number], default: 0 }, rangeEnd: { type: [Number], required: true }, value: { type: [Number], required: true }, minValue: { type: [Number], required: true }, maxValue: { type: [Number], required: true } }, data () { return { startX: null, width: null, curValue: 0, curStep: 0, left: 0, tempLeft: 0 } }, computed: { wTov () { let step = this.step; let width = this.width; let rangeEnd = this.rangeEnd; if (width) { if (step) { return width / (rangeEnd / step) } return width / rangeEnd } return null }, postValue () { let value = null; if (this.step) { value = this.step * this.curStep; } else { value = this.left / this.wTov; } return value; } }, watch: { value: { handler (value) { this.$nextTick(() => { let step = this.step; let wTov = this.wTov; if (step) { this.left = value / step * wTov; } else { this.left = value * wTov; } }) }, immediate: true } }, methods: { moveStart (e) { e.preventDefault(); const body = window.document.body; const _this = this; this.startX = e.pageX; this.tempLeft = this.left; on({ el: body, type: 'mousemove', fn: this.moving }); once({ el: body, type: 'mouseup', fn: function() { console.log('end'); _this.$emit('input', _this.postValue); off({ el: body, type: 'mousemove', fn: _this.moving }) } }) }, moving(e) { let curX = e.pageX; let step = this.step; let rangeEnd = this.rangeEnd; let width = this.width; let tempLeft = this.tempLeft; let startX = this.startX; let wTov = this.wTov; if (step !== 0) { let all = parseInt(rangeEnd / step); let curStep = (tempLeft + curX - startX) / wTov; curStep > all && (curStep = all); curStep < 0 && (curStep = 0); curStep = Math.round(curStep); this.curStep = curStep; this.left = curStep * wTov; } else { let left = tempLeft + curX - startX; left < 0 && (left = 0); left > width && (left = width); this.left = left; } }, createNode () { const fElem = document.createElement('i'); const textNode = document.createTextNode(this.postValue.toFixed(2)); fElem.appendChild(textNode); return fElem; } }, mounted () { this.width = elemOffset(this.$el).width; } }; </script> <style lang="scss"> .jc-slider-cmp { position: relative; display: inline-block; width: 100%; border-radius: 4px; height: 8px; background: #ccc; .jc-slider-dot { position: absolute; display: inline-block; width: 15px; height: 15px; border-radius: 50%; left: 0; top: 50%; transform: translate(-50%, -50%); background: #333; cursor: pointer; } .slider-active-bg { position: relative; height: 100%; border-radius: 4px; background: red; } } </style> ../utils/dom const global = window; export const on = ({el, type, fn}) => { if (typeof global) { if (global.addEventListener) { el.addEventListener(type, fn, false) } else { el.attachEvent(`on${type}`, fn) } } }; export const off = ({el, type, fn}) => { if (typeof global) { if (global.removeEventListener) { el.removeEventListener(type, fn) } else { el.detachEvent(`on${type}`, fn) } } }; export const once = ({el, type, fn}) => { const hyFn = (event) => { try { fn(event) } finally { off({el, type, fn: hyFn}) } } on({el, type, fn: hyFn}) }; // 最后一个 export const fbTwice = ({fn, time = 300}) => { let [cTime, k] = [null, null] // 获取当前时间 const getTime = () => new Date().getTime() // 混合函数 const hyFn = () => { const ags = argments return () => { clearTimeout(k) k = cTime = null fn(...ags) } }; return () => { if (cTime == null) { k = setTimeout(hyFn(...arguments), time) cTime = getTime() } else { if ( getTime() - cTime < 0) { // 清除之前的函数堆 ---- 重新记录 clearTimeout(k) k = null cTime = getTime() k = setTimeout(hyFn(...arguments), time) } }} }; export const contains = function(parentNode, childNode) { if (parentNode.contains) { return parentNode !== childNode && parentNode.contains(childNode) } else { // https://developer.mozilla.org/zh-CN/docs/Web/API/Node/compareDocumentPosition return (parentNode.compareDocumentPosition(childNode) === 16) } }; export const addClass = function (el, className) { if (typeof el !== "object") { return null } let classList = el['className'] classList = classList === '' "color: #ff0000">总结以上所述是小编给大家介绍的vue 指令之气泡提示效果的实现代码,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对网站的支持!